

- GOOGLE SAFE BROWSING UNREAL COMMANDER HOW TO
- GOOGLE SAFE BROWSING UNREAL COMMANDER FULL
- GOOGLE SAFE BROWSING UNREAL COMMANDER SOFTWARE
In this example of the iPhoneX, the Safe Zone widget is parented to the section of the widget hierarchy where the menu and buttons are contained.


GOOGLE SAFE BROWSING UNREAL COMMANDER SOFTWARE
These are used to represent hardware or software specific areas of the device that take up screen real estate, such as the iPhoneX where these zones represent the notch and home bar sections of the screen. When using this tool on the PS4, you only need the first command, r.DebugSafeZone.Mode 1 as the Safe Zone values are driven by the system setting you can pick in the PS4 OS menus.The Debug Safe Zone mode is on by default in UMG which enables the red "unsafe" zone area to be represented.įor some devices, there are now custom "unsafe" zones represented within the Designer graph. The UI isn't currently expected to be able to handle this changing at runtime, so if you change the TitleRatio / ActionRatio via the console while running you'll probably need to switch game modes to see the changes (e.g., go from front-end to in-game or vis-versa, or 'open FrontEndScene' again). This could be changed in the future, but for now you need to be running in windowed fullscreen or fullscreen for the ratio to be correct.
GOOGLE SAFE BROWSING UNREAL COMMANDER FULL
Right now the safe areas are defined in terms of the full screen size (the API wasn't really designed for non-consoles) rather than returning the ratios directly to let them be used in windowed mode. In the following section we will go over some pieces of information you need to be aware of to ensure that you are using the TV Safe Zone tool correctly. You can also place the TV Safe Zone commands in your projects DefaultEngine.ini file under the section.

You can enter the following TV Safe Zone commands right to into the UE4 console.Ĭontrols how opaque the debug visualization overlay is (Default is 0.3)Ĭontrols the action safe zone margins returned in FDisplayMetrics (Default is 0.9). In the following section we will go over what commands you can use with the TV Safe Zone as well as the two different ways you can enable and use the TV Safe Zone Debugging in your Unreal Engine 4 (UE4) project. The Action Safe zone is the same size as the Title Safe zone on many platforms. It's OK to have some action (such as other characters or enemies) occur in that region. The area outside of the Action Safe zone will probably be clipped on displays with overscan, while areas between the Action Safe zone and Title Safe zone may be partially clipped. Generally speaking, the most important content for a TV show will be placed in this area to ensure that it will not be distorted when viewed on a wide range of TV sets.
GOOGLE SAFE BROWSING UNREAL COMMANDER HOW TO
In this document, we will go over how to use this tool in your UE4 projects.Ī TV Safe Zone or Safe Area is the term used in television production to describe the area of the television picture that ensures the content can be cleanly viewed by a majority of TV viewers. To ensure that this doesn't happen, the TV Safe Zone Debugging tool was created. This is so that these elements don't become distorted. When working on an Unreal Engine 4 (UE4) project, it's important that the UI elements and text are not too close to the edges of the screen. Difference between Title Safe Zones & Action Safe ZonesĪctivating the Title Safe Zone Debug PreviewĪdjusting the Size of the Safe & Action ZonesĪdjusting the Alpha of the Safe & Action Zone Overlay
